gtk4.git
2016-10-18 Matthias ClasenDon't create render nodes for empty backgrounds
2016-10-18 Matthias ClasenBreak out the css background render node in a function
2016-10-18 Matthias ClasenMake outer shadows work again
2016-10-18 Alexander Larssongsk: Fix hidpi scaling
2016-10-18 Alexander Larssongdk_cairo_surface_upload_to_gl: Don't apply device...
2016-10-18 Emmanuele Bassigsk: Remove :use-alpha from GskRenderer
2016-10-18 Emmanuele Bassigsk: Move scaling filters to GskRenderNode
2016-10-18 Emmanuele Bassigsk: Allow adding a GL texture as a node content
2016-10-18 Emmanuele Bassigsk: Drop modelview/projection from GskRenderer API
2016-10-18 Emmanuele Bassigtk: Sort children by window depth when rendering
2016-10-18 Emmanuele Bassigsk: Ensure that non-drawing nodes are supported
2016-10-18 Emmanuele Bassigtk: Add a box render node for gadgets
2016-10-18 Emmanuele Bassigsk: Fix the blend mode
2016-10-18 Emmanuele Bassigsk: Reuse VAOs with identical buffers
2016-10-18 Emmanuele Bassigsk: Remove child-transform from render nodes
2016-10-18 Matthias ClasenCovert GtkOverlay to indirect rendering
2016-10-18 Matthias ClasenConvert GtkComboBox to indirect rendering
2016-10-18 Matthias ClasenGtkButtonBox: Convert to indirect rendering
2016-10-18 Matthias ClasenSmall documentation additions
2016-10-18 Matthias ClasenSmall fixes for the docs
2016-10-18 Matthias Clasengsk: Build docs
2016-10-18 Matthias ClasenGtkListBox: Convert to indirect rendering
2016-10-18 Matthias Clasengadget: Fix handling of custom content
2016-10-18 Matthias ClasenGtkCheckButton: Convert to indirect rendering
2016-10-18 Matthias ClasenPrevent box gadget content from being drawn twice
2016-10-18 Matthias ClasenGtkExpander: Convert to indirect rendering
2016-10-18 Matthias Clasengadget: Add a has_content vfunc
2016-10-18 Matthias Clasenbutton: Restore focus
2016-10-18 Matthias ClasenAllow selective debug spew
2016-10-18 Matthias ClasenAdd details to css render nodes
2016-10-18 Matthias ClasenSome debug help
2016-10-18 Matthias ClasenDrop an unused variable
2016-10-18 Emmanuele Bassigtk: Clean up render fallback node creation in GtkWidget
2016-10-18 Emmanuele Bassigtk: Port GtkHeaderBar to render nodes
2016-10-18 Emmanuele Bassigtk: Port GtkActionBar to render nodes
2016-10-18 Emmanuele Bassigtk: Attempt at handling CSS coordinates
2016-10-18 Emmanuele Bassigsk: Pass the appropriate value for the n_quads argument
2016-10-18 Matthias ClasenGtkFrame: Convert to indirect rendering
2016-10-18 Emmanuele Bassigtk: Add convenience function for creating render nodes
2016-10-18 Emmanuele Bassigsk: Rename set_offset() to set_anchor_point()
2016-10-18 Emmanuele Bassigsk: Recycle textures across frames
2016-10-18 Matthias ClasenFix fallback render nodes
2016-10-18 Matthias ClasenAdd an offset to render nodes
2016-10-18 Matthias Clasengsk: Split of debug spew for transforms
2016-10-18 Matthias Clasengsk: Add debug macros that trigger on two conditions
2016-10-18 Matthias Clasengsk: Add a debug flag for transforms
2016-10-18 Matthias Clasengsk: Improve debug output a bit
2016-10-18 Matthias Clasenbutton: Convert to indirect rendering
2016-10-18 Matthias ClasenConvert GtkGrid to indirect rendering
2016-10-18 Emmanuele Bassigsk: Add GskProfiler to GskRenderer
2016-10-18 Emmanuele Bassigsk: Add profiler object
2016-10-18 Emmanuele Bassibox: Port from immediate to deferred rendering
2016-10-18 Emmanuele BassiIntegrate CSS gadget with GSK render nodes
2016-10-18 Emmanuele Bassigtk: Update the coordinates when propagating render...
2016-10-18 Emmanuele BassiUse the projection to flip around the content
2016-10-18 Emmanuele Bassiwidget: Fix compatibility fallbacks
2016-10-18 Emmanuele Bassigsk: Add texture size to debug message
2016-10-18 Emmanuele Bassigsk: Take into account the scaling factor
2016-10-18 Emmanuele Bassigsk: Tie render nodes to renderers
2016-10-18 Emmanuele Bassigsk: Bind GL context to the GL profiler
2016-10-18 Emmanuele Bassigtk: Port GtkWindow to render nodes
2016-10-18 Emmanuele Bassigtk: Add GtkContainer API to gather render nodes
2016-10-18 Emmanuele Bassigtk: Name GSK render nodes
2016-10-18 Emmanuele Bassigsk: Fix build without Wayland
2016-10-18 Emmanuele Bassigsk: Add redirection to FBOs for opacity groups
2016-10-18 Emmanuele Bassigsk: Drop opaque/transparent item split
2016-10-18 Emmanuele Bassigsk: Rename uniforms and attributes in shaders
2016-10-18 Emmanuele Bassigsk: Move resource handling inside GskGLDriver
2016-10-18 Emmanuele Bassigsk: Simplify buffer handling in GskGLRenderer
2016-10-18 Emmanuele Bassigsk: Drop render buffer code path from GskGLRenderer
2016-10-18 Emmanuele Bassigsk: Rework surface -> texture API
2016-10-18 Emmanuele Bassigsk: Add GL driver API to create render targets
2016-10-18 Emmanuele Bassigsk: Turn texture cache into a hash table
2016-10-18 Emmanuele Bassigsk: Add GL profiler
2016-10-18 Emmanuele Bassigsk: Split surface upload from texture creation
2016-10-18 Emmanuele Bassigsk: Enable depth testing
2016-10-18 Emmanuele Bassigsk: Use consistent naming for blend fragment shader
2016-10-18 Emmanuele Bassigsk: Fix pre-condition check
2016-10-18 Emmanuele Bassigsk: Flip mutability on GskRenderNode.finalize
2016-10-18 Emmanuele Bassigsk: Add specific debug type for shaders
2016-10-18 Emmanuele Bassigsk: Add GskGLDriver
2016-10-18 Emmanuele Bassigsk: Use the right pointer to the parent RenderItem
2016-10-18 Emmanuele BassiEnsure that render nodes are translated
2016-10-18 Emmanuele Bassigsk: Add fundamental type annotations for GskRenderNode
2016-10-18 Emmanuele Bassigsk: Add 'blit' program
2016-10-18 Emmanuele Bassigsk: Consolidate program creation and storage
2016-10-18 Emmanuele Bassidocs: Add more GSK documentation
2016-10-18 Emmanuele Bassigsk: Add more modes to the blend shader
2016-10-18 Emmanuele Bassigsk: Don't store the uniform and attribute location...
2016-10-18 Emmanuele Bassigsk: Add getter for program id in ShaderBuilder
2016-10-18 Emmanuele Bassigsk: Add debugging notes to ShaderBuilder
2016-10-18 Emmanuele Bassigsk: Rework how GLSL shaders are built
2016-10-18 Emmanuele Bassigsk: Add ShaderBuilder
2016-10-18 Emmanuele Bassigsk: Add rendering debug mode for shaders
2016-10-18 Emmanuele Bassigdk: Add more GDK_GL_ERROR error ids
2016-10-18 Emmanuele Bassigsk: Use the node's blend mode in the GL renderer
2016-10-18 Emmanuele Bassigsk: Store blend mode in the render node
2016-10-18 Emmanuele Bassigsk: Make GskBlendMode enumeration public
2016-10-18 Emmanuele Bassigsk: Allow sampling between parent and child nodes
2016-10-18 Emmanuele Bassigsk: Group render state attributes
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