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gtk4.git
2016-10-18
Matthias Clasen
Don't create render nodes for empty backgrounds
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2016-10-18
Matthias Clasen
Break out the css background render node in a function
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2016-10-18
Matthias Clasen
Make outer shadows work again
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2016-10-18
Alexander Larsson
gsk: Fix hidpi scaling
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2016-10-18
Alexander Larsson
gdk_cairo_surface_upload_to_gl: Don't apply device...
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2016-10-18
Emmanuele Bassi
gsk: Remove :use-alpha from GskRenderer
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2016-10-18
Emmanuele Bassi
gsk: Move scaling filters to GskRenderNode
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2016-10-18
Emmanuele Bassi
gsk: Allow adding a GL texture as a node content
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2016-10-18
Emmanuele Bassi
gsk: Drop modelview/projection from GskRenderer API
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2016-10-18
Emmanuele Bassi
gtk: Sort children by window depth when rendering
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2016-10-18
Emmanuele Bassi
gsk: Ensure that non-drawing nodes are supported
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2016-10-18
Emmanuele Bassi
gtk: Add a box render node for gadgets
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2016-10-18
Emmanuele Bassi
gsk: Fix the blend mode
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2016-10-18
Emmanuele Bassi
gsk: Reuse VAOs with identical buffers
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2016-10-18
Emmanuele Bassi
gsk: Remove child-transform from render nodes
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2016-10-18
Matthias Clasen
Covert GtkOverlay to indirect rendering
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2016-10-18
Matthias Clasen
Convert GtkComboBox to indirect rendering
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2016-10-18
Matthias Clasen
GtkButtonBox: Convert to indirect rendering
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2016-10-18
Matthias Clasen
Small documentation additions
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2016-10-18
Matthias Clasen
Small fixes for the docs
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2016-10-18
Matthias Clasen
gsk: Build docs
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2016-10-18
Matthias Clasen
GtkListBox: Convert to indirect rendering
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2016-10-18
Matthias Clasen
gadget: Fix handling of custom content
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2016-10-18
Matthias Clasen
GtkCheckButton: Convert to indirect rendering
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2016-10-18
Matthias Clasen
Prevent box gadget content from being drawn twice
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2016-10-18
Matthias Clasen
GtkExpander: Convert to indirect rendering
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2016-10-18
Matthias Clasen
gadget: Add a has_content vfunc
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2016-10-18
Matthias Clasen
button: Restore focus
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2016-10-18
Matthias Clasen
Allow selective debug spew
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2016-10-18
Matthias Clasen
Add details to css render nodes
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2016-10-18
Matthias Clasen
Some debug help
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2016-10-18
Matthias Clasen
Drop an unused variable
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2016-10-18
Emmanuele Bassi
gtk: Clean up render fallback node creation in GtkWidget
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2016-10-18
Emmanuele Bassi
gtk: Port GtkHeaderBar to render nodes
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2016-10-18
Emmanuele Bassi
gtk: Port GtkActionBar to render nodes
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2016-10-18
Emmanuele Bassi
gtk: Attempt at handling CSS coordinates
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2016-10-18
Emmanuele Bassi
gsk: Pass the appropriate value for the n_quads argument
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2016-10-18
Matthias Clasen
GtkFrame: Convert to indirect rendering
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2016-10-18
Emmanuele Bassi
gtk: Add convenience function for creating render nodes
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2016-10-18
Emmanuele Bassi
gsk: Rename set_offset() to set_anchor_point()
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2016-10-18
Emmanuele Bassi
gsk: Recycle textures across frames
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2016-10-18
Matthias Clasen
Fix fallback render nodes
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2016-10-18
Matthias Clasen
Add an offset to render nodes
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2016-10-18
Matthias Clasen
gsk: Split of debug spew for transforms
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2016-10-18
Matthias Clasen
gsk: Add debug macros that trigger on two conditions
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2016-10-18
Matthias Clasen
gsk: Add a debug flag for transforms
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2016-10-18
Matthias Clasen
gsk: Improve debug output a bit
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2016-10-18
Matthias Clasen
button: Convert to indirect rendering
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2016-10-18
Matthias Clasen
Convert GtkGrid to indirect rendering
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2016-10-18
Emmanuele Bassi
gsk: Add GskProfiler to GskRenderer
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2016-10-18
Emmanuele Bassi
gsk: Add profiler object
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2016-10-18
Emmanuele Bassi
box: Port from immediate to deferred rendering
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2016-10-18
Emmanuele Bassi
Integrate CSS gadget with GSK render nodes
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2016-10-18
Emmanuele Bassi
gtk: Update the coordinates when propagating render...
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2016-10-18
Emmanuele Bassi
Use the projection to flip around the content
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2016-10-18
Emmanuele Bassi
widget: Fix compatibility fallbacks
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2016-10-18
Emmanuele Bassi
gsk: Add texture size to debug message
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2016-10-18
Emmanuele Bassi
gsk: Take into account the scaling factor
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2016-10-18
Emmanuele Bassi
gsk: Tie render nodes to renderers
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2016-10-18
Emmanuele Bassi
gsk: Bind GL context to the GL profiler
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2016-10-18
Emmanuele Bassi
gtk: Port GtkWindow to render nodes
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2016-10-18
Emmanuele Bassi
gtk: Add GtkContainer API to gather render nodes
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2016-10-18
Emmanuele Bassi
gtk: Name GSK render nodes
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2016-10-18
Emmanuele Bassi
gsk: Fix build without Wayland
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2016-10-18
Emmanuele Bassi
gsk: Add redirection to FBOs for opacity groups
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2016-10-18
Emmanuele Bassi
gsk: Drop opaque/transparent item split
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2016-10-18
Emmanuele Bassi
gsk: Rename uniforms and attributes in shaders
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2016-10-18
Emmanuele Bassi
gsk: Move resource handling inside GskGLDriver
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2016-10-18
Emmanuele Bassi
gsk: Simplify buffer handling in GskGLRenderer
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2016-10-18
Emmanuele Bassi
gsk: Drop render buffer code path from GskGLRenderer
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2016-10-18
Emmanuele Bassi
gsk: Rework surface -> texture API
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2016-10-18
Emmanuele Bassi
gsk: Add GL driver API to create render targets
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2016-10-18
Emmanuele Bassi
gsk: Turn texture cache into a hash table
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2016-10-18
Emmanuele Bassi
gsk: Add GL profiler
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2016-10-18
Emmanuele Bassi
gsk: Split surface upload from texture creation
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2016-10-18
Emmanuele Bassi
gsk: Enable depth testing
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2016-10-18
Emmanuele Bassi
gsk: Use consistent naming for blend fragment shader
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2016-10-18
Emmanuele Bassi
gsk: Fix pre-condition check
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2016-10-18
Emmanuele Bassi
gsk: Flip mutability on GskRenderNode.finalize
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2016-10-18
Emmanuele Bassi
gsk: Add specific debug type for shaders
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2016-10-18
Emmanuele Bassi
gsk: Add GskGLDriver
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2016-10-18
Emmanuele Bassi
gsk: Use the right pointer to the parent RenderItem
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2016-10-18
Emmanuele Bassi
Ensure that render nodes are translated
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2016-10-18
Emmanuele Bassi
gsk: Add fundamental type annotations for GskRenderNode
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2016-10-18
Emmanuele Bassi
gsk: Add 'blit' program
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2016-10-18
Emmanuele Bassi
gsk: Consolidate program creation and storage
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2016-10-18
Emmanuele Bassi
docs: Add more GSK documentation
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2016-10-18
Emmanuele Bassi
gsk: Add more modes to the blend shader
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2016-10-18
Emmanuele Bassi
gsk: Don't store the uniform and attribute location...
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2016-10-18
Emmanuele Bassi
gsk: Add getter for program id in ShaderBuilder
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2016-10-18
Emmanuele Bassi
gsk: Add debugging notes to ShaderBuilder
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2016-10-18
Emmanuele Bassi
gsk: Rework how GLSL shaders are built
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2016-10-18
Emmanuele Bassi
gsk: Add ShaderBuilder
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2016-10-18
Emmanuele Bassi
gsk: Add rendering debug mode for shaders
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2016-10-18
Emmanuele Bassi
gdk: Add more GDK_GL_ERROR error ids
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2016-10-18
Emmanuele Bassi
gsk: Use the node's blend mode in the GL renderer
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2016-10-18
Emmanuele Bassi
gsk: Store blend mode in the render node
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2016-10-18
Emmanuele Bassi
gsk: Make GskBlendMode enumeration public
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2016-10-18
Emmanuele Bassi
gsk: Allow sampling between parent and child nodes
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2016-10-18
Emmanuele Bassi
gsk: Group render state attributes
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